Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
A lot of babies are going to get thrown out with that bathwater. Being in an npc corp CAN be a playstyle, it is just not yours. Being in a 1 or 5 man corp, same thing. It is a choice that player made. While I fully support your right to not liste...
- by Mike Azariah - at 2014.06.20 06:18:00
|
162. NPE - In game TV show featuring Meta game & player vs player - in Player Features and Ideas Discussion [original thread]
News anchors for working devs might be pushing it but I would love to see some content in the cq tv m
- by Mike Azariah - at 2014.06.20 06:07:00
|
163. Skill Remapping!!! - in Player Features and Ideas Discussion [original thread]
I have said this before, in similar threads Eve is about choices and living with the consequences of the choices. I have seen folks ask to have skills removed because they hate the shame of ever having mined. Others want a remap so they can shif...
- by Mike Azariah - at 2014.06.14 18:36:00
|
164. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Nyjil Lizaru wrote: Two month old thread with no CCP or CSM posts since the first week. Is this still being looked at? (Because the contract system needs some love.... please?) I'm still keeping an eyeball on it. ...
- by Mike Azariah - at 2014.06.08 21:04:00
|
165. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Sorry to interrupt this discussion but I came looking for a discussion of Freighter and JF's Only comment I found relevant on this page was a request to make all of them armor tank. I disagree. Each race has its own flavour and its own design c...
- by Mike Azariah - at 2014.05.30 06:47:00
|
166. DUST and Incursions - in Player Features and Ideas Discussion [original thread]
Trying to kill multiple birds with a single stone? Not bad I would love to see ground pounders take on the Sansha. It would be like zombie wave mode. Connecting and tying these two mechanics together would be a huge undertaking but a lot of fun ...
- by Mike Azariah - at 2014.05.25 18:51:00
|
167. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Mike Azariah wrote: Sadly the argument contains nothing I feel obligated to kick up the ladder. That's fine, because I was replying to the people asking for RR stacking penalties. I've edited the post to make that c...
- by Mike Azariah - at 2014.05.18 23:14:00
|
168. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: No. Your logic and brevity stun me. Sadly the argument contains nothing I feel obligated to kick up the ladder. m
- by Mike Azariah - at 2014.05.18 22:37:00
|
169. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Vivianne Athonille wrote: I and a few others who Liked my post on Page 1 are still curious if you intend to allow "all" Command Ships to fit this MJD. And by "all" we mean the Industrial Command Ship -- Orca. I believe you have been looking fo...
- by Mike Azariah - at 2014.05.18 22:36:00
|
170. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Mike Azariah wrote: Battlecruisers, BC's reading, folks. It does help. any of you picturing quick jumps to get those darn snipers 100km off the gate? m And what if they are 120km away instead, and have their own m...
- by Mike Azariah - at 2014.05.17 17:52:00
|
171. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Battlecruisers, BC's reading, folks. It does help. any of you picturing quick jumps to get those darn snipers 100km off the gate? m
- by Mike Azariah - at 2014.05.17 16:38:00
|
172. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
As a base idea I like the ship (me I see a blockade runner hull for the idea industrial with purpose) Issue would be what the alpha of a fleet of these would be for dropping pos's. Don't think individual but grouping, apply Malcanis's law. m
- by Mike Azariah - at 2014.05.15 17:29:00
|
173. CONCORD as a Capsuleer Career - in Player Features and Ideas Discussion [original thread]
I like this idea +1 m
- by Mike Azariah - at 2014.05.12 16:14:00
|
174. Redesign low-sec / NPC null-sec missions to require PVP fits - in Player Features and Ideas Discussion [original thread]
Why are you trying to make two parts of the game into one? PvE is not PvP nor is it always the gateway to it. Some people just want the zen-like peace of running their missions. Not being forced to train for the 'next step' just stay on the plate...
- by Mike Azariah - at 2014.05.12 16:10:00
|
175. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
I like this, may force me to get back into the rattler. m
- by Mike Azariah - at 2014.04.14 14:02:00
|
176. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
You have no idea how hard it is to keep quiet when these things are told to you. NDA and all. But yeah, that drone on the Gila m
- by Mike Azariah - at 2014.04.07 16:00:00
|
177. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: So now you're driven around by your FC instead, in other words, passive game play. Would you then be in favour of eliminating Fleet Warp? m
- by Mike Azariah - at 2014.02.12 07:19:00
|
178. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Weaselior wrote: i am pleased to see that all of the people with self-awareness have retreated leaving only pinky hops to hold the field and demonstrate the intellectual bankruptcy of the pro-drone assist camp, Nah, we said our piece and we...
- by Mike Azariah - at 2014.02.11 18:01:00
|
179. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Captain StringfellowHawk wrote: We have seen CCP overhaul weapon systems before. Why not just make an entire point release or give the NEXT EXPANSION the drone modifications, flesh out it, make it how they for years keep saying they hav...
- by Mike Azariah - at 2014.02.11 01:04:00
|
180. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
xHxHxAOD wrote: i do have a few questions for u about this if u dont mind answering them. as a bunch of people have said this many times this change does nothing to fix anything, so if this does not fix or change anything to make things bette...
- by Mike Azariah - at 2014.02.11 00:11:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |